![]() ![]() ![]() Here's what you can do in "dvdbnd0.bhd5" from Dark Souls. ![]() I develop on Windows 7 with completely up-to-date ATI video drivers, so variation may cause problems (primarily in that I demand GLSL 4.3 in the 3D shader when I only use 1.0 features, oops). Right-clicking on a file entry usually does something. Anyway, I have a binary release here you can fool around with, which also links to the source code: The code is public, bog-standard C# using WinForms and OpenTK, and so would probably compile with Mono with a minimum amount of effort. I can't see why it wouldn't, I just haven't written the code to try it out. That would then allow proper mods without having to do anything nasty with the archives. bhd/.bdt archives and use them as overloads. I eventually want to get it to the state where it can modify the archives and import models and textures and whatnot, with the possibility that the game engine will pick up any additional. Hello everyone! I've been working on a program that can open up and comprehend a fair number of Dark Souls and Dark Souls 2 files (the latter with PS3 so once I get the PC version I'll need to do a little tweaking with textures that will probably be stored differently there, beyond the banal issue of byte order that I already handle). ![]()
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